![]() Hit enemies hard, lower their armor, decay them then heal them (Warfare increases the physical damage dealt when healing decaying enemies). You gotta understand there's no specific class for healing, maybe you want to make a sort of paladin character or necromancer. Early fighters are not really worth it, they shine later on but it's a waste since you can center your team into better damage dealers. Or you can always go for a Support Summoner (My personal favorite class), which uses summons to attack while healing, restoring armors, buff and remove debuffs.įighters are not as good as Knights, usually we suggest changing Sword + Shield into 2Handed. If you're using character default classes then I suggest either branching out Beast into some heals or ditch him for Lohse as she is an enchanter and way better than what the devs thought a battlemage should be. Some classes can get low level healing since they still put points into hydro eventually, example Necromancer and Aeromage. ![]() Healers are basically Hydromages or Summoners, you can also put 1 hydro into anyone you want for them to cast restoration. Some people are too good and thus don't use hydro mages or other healers, doesn't mean you don't have to, as they can be useful. You can also use pots but hey, skills are free. If you want heals then invest in some hydro. The weapon skills, and others aren’t really worth it for the most part. All your points for skills should go into the list of the ones like Warfare or Pyro and the like that teach spells. One skill caps to 10 (always Warfare for physical builds) one bumps to 5 (that teaches you your spells) and you spread the other points out for utility. Later on you’ll need a third Huntsman point for the spells but that’ll be act two.īeyond that you can follow the general build concept. Warfare’s passive effect is the same thing as Huntsman, but without the high ground requirement. Your main, get the two Huntsman you need for your spells then stack Warfare. Go wand and shield for survivability since mages tens not to use their weapons much. Red is a fighter but since tanking isn’t really that valuable, once you have some basic armor on him I’d look for a two handed weapon to replace the weapon and shield setup and focus on his damage side.įane is a wizard default, so just pump Geo and Pyro and cast away. They default him to air magic and you’ll want Rain for that anyhow. ![]() Have him pick up some Hydro for the heals you’re lacking. I’d recommend the latter to balance your physical to magic damage ratio. You either want physical weapons and go all Strength while getting magic damage from various weapon buff spells or just go staff and all Intelligence and use the staff in melee if needed. It tries to use both Intelligence and Strength in one build and that just hurts it. That said, magic armor and healing is from Hydro and physical armor is from Geo primarily.Īs for the default builds, if you kept everyone as their defaults, your main issue is Beast.
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